Then we started a pattern of playing the game for the evening, and once we were too pissed off, we vented our thoughts and feelings together into our notes. Our first note dump was a retrospective around when we reached Palmacosta. In fact, there were so many things that were bothering us, we felt like we'd better write them down before we forgot them: thereby spawning this article, and also being one of the main forces for us getting Staircase Spirit itself online, which was something we've discussed making for a long time, but we needed this kick in the pants to actually start it. The more we thought about it, the more we realized just how little sense everything was making. However, it wasn't long before certain things in the plot just weren't adding up. Our new first impressions were okay: the plot was setting itself up, and we wanted to know what was going to happen. So we got the enhanced re-release on Steam and started playing that. However, she figured maybe she had been too hasty to judge, that spoiler had become vague in her memory by then, and maybe it would be more fun to play it together. Denise, on the other hand, was apprehensive, given her negative first impressions. Rosy knew essentially nothing about the game except some vague awareness of some of the playable characters. It wasn't until years later when Denise and Rosy were together, and they were looking for more co-op games to play, that Rosy suggested they play Tales of Symphonia. So, considering the annoyance with the cutscenes and the unfortunate spoiler, Denise lost the motivation to play the game, and that was that. It was indeed a spoiler, but not quite as massive as she thought. We're not sure if this worked differently in the Game Cube version, or if Denise was just being extra picky at the time, but these cutscenes bothered her, which was troublesome because she would want to know all of the optional dialogue, but wasn't sure if she could stand these cutscenes.ĭenise played a bit further, but then a friend accidentally told Denise what Denise thought was a massive spoiler. Denise said, "Optional dialogue sections? Sign me up!" However, as the cutscene played, she was irked at how slow they were: Denise finished reading the subtitles way before the characters were done speaking their lines, and they insisted on doing a whole silly animation with their faces before moving on to the next line of dialogue, which was just as painfully slow. One of the first things she encountered was an optional dialogue section, and the game explained that these are definitely optional, and you can skip them if you want. Our first experience with Tales of Symphonia was when Denise started playing a borrowed copy of the Game Cube version on her own during college. Sorry, but the way this game is, and the way we are going to be talking about it, there is no way we can mark them. The latest version of the Tales of Symphonia Remastered was released on February 17th, 2023.Please know that this page is going to be full of unmarked spoilers for Tales of Symphonia, so, if you don't want spoilers, don't read this page. In short, taking the time to enjoy the story is crucial for experiencing all that Tales Symphonia remastered has to offer. Additionally, the report can provide context and motivation for the player's actions, enhancing the overall gameplay experience. The story's themes and messages are also thought-provoking, touching on topics such as discrimination, politics, and the consequences of one's actions.īy fully engaging with the story, players will gain a deeper appreciation for the game's world and characters and become emotionally invested in their struggles and triumphs. The game's narrative is well-crafted and engaging, featuring complex characters and a richly detailed world in that players can fully immerse themselves. Players should take the time to fully enjoy the story in Tales Symphonia remastered because it is one of the game's strongest aspects.
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